RoundUp 060 – Gorilla, Stoner and Silver Fox

April 30th, 2013
The April Podcast is here at last, and it's a fun packed as ever.

Listen closely as the American contingent go toe to toe while UKMike has his most drunken Live News ever.

This episode has both kinds of music, Country and Western.
TOPICS COVERED IN THE SHOW
Hardware Flashback - (00:00)
Retro Regurge - (25:32)
Guinness Gaming Records - (44:45)
Equinoxe Part 5 (Graham Hansford) - (47:03)
Mark Jones Interview - (50:37)
The Great And Powerful Oz - (93:03)
Top Ten Firsts In Video Gaming - (93:33)
Gaming Trivia - (246:41)
It Came From MAME - (247:08)
Live News And Listener Views - (266:53)
Metroid Theme (Nedshead80) - (389:11)
Focus On The Prize - (391:24)
URLs And EMails - (394:01)

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Listen to the Outtakes.
 

RoundUp 059 – Two Smart Guys And SoCal

April 30th, 2013
The March Show is out and it's our longest ever.

Such fun to edit.. Yay!
TOPICS COVERED IN THE SHOW
Hardware Flashback - (00:00)
It Came From MAME - (42:36)
Guinness Gaming Records - (59:40)
Castlevania Medley (Nedshead80) - (62:03)
Anthony Caulfield Interview - (66:32)
The Great And Powerful Oz - (187:28)
Top Ten Super Nintendo Games - (187:58)
Gaming Trivia - (334:04)
Live News And Listener Views - (335:32)
Ghostbusters (Adam Bellin) - (476:18)
Focus On The Prize - (479:48)
URLs And EMails - (483:57)

See the shownotes page.
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RoundUp 058 – Sexual Lemon

April 30th, 2013
SoCal returns to Live News so join us as we bring you one of the funniest live broadcasts ever.

Oh, and try and get hookers too.
TOPICS COVERED IN THE SHOW
Editorial - (00:00)
Hardware Flashback: MAGFest 2013 Panel Pt2 - (37:23)
Atar-Rewind - (78:17)
Guinness Gaming Records - (102:32)
Space Invaders Song - (105:15)
Greg Pabbage Interview - (108:52)
The Great And Powerful Oz - (157:41)
Top Ten Video Game Deaths - (158:11)
Gaming Trivia - (234:27)
It Came From MAME - (234:54)
Retro Regurge - (258:14)
Live News And Listener Views - (271:05
Zelda Dungeon Theme Doomstep Remix (Nedshead80) - (434:28)
Focus On The Prize - (436:44)
URLs And EMails - (439:47)

See the shownotes page.
Donate to the show.
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Read the Live News chat log.
Stream the show 24/7.
Listen to the Outtakes.
 

Oculus Rift working with Virtual Boy emulator

April 25th, 2013

Most retro gamers have no interest in the Oculus Rift. It’s a visor made for modern games to function as virtual reality, offering a 3D view plus head tracking. However, this feature may catch your eye.

A developer for the Rift has created a Virtual Boy emulator that works in true 3D for the system. This would theoretically eliminate the eye strain of the original unit. While there are emulators for the Virtual Boy on PC that enable 3d through the use of red/blue glasses, this would be a better way to play the (tiny) library of Virtual Boy games along with the homebrew available for the system.

The question is, at $300 dollars for the Oculus Rift (currently only a developer version is available), is this in combination with modern games enough for a modern Virtual Reality headset?

Nintendo Virtual Boy Emulation on the Oculus Rift (Skip to 3:14)

The worlds largest Raspberry Pi case?

April 2nd, 2013

For a while now, UK MIke has been trying to get me to part with my Atari 7800. In discussing what equipment we would need for Revival Expo he mentioned that I should bring it, so that we can play Retrogaming Roundup Presents CGE Adventures at the show. (I think he was just hoping that by the end of the weekend he could talk me into leaving it in his care)

 

At the time, the crew did not yet know the state of play for CGE, and therefore the completion date of the game was a bit of an unknown.

 

This led to an interesting dilemma. We wanted to play the game on as close to real hardware as possible, at the very least it was to be played with the iconic 2600 joystick. This meant either sourcing a Harmony cart, or going with a usb joystick interface for a PC.

 

The Harmony cart would be as close to the final experience as we would get, but the downsides would be the cost of the cart, and an uncertainty at the time as to the playability on PAL timing hardware.

 

Going the USB route was looking to be the most likely solution, but would very likely be running on a laptop, which would obviously have a vastly inferior hardware aesthetic, especially if the units LCD screen were to be used.

 

This made me think about whether I still had any PC’s with a graphics card that had composite output, and then the ideal solution dawned on me. Raspberry Pi. The ridiculously cheap credit card sized single board computer (SBC) that has taken the tech hobbyist world by storm.

 

The Raspberry Pi would have great composite output, I can knock up a customised OS on it to give fast boot times, it was nice and small, so there was no need to lug a PC around, and the GPIO connections create the ideal interface to make a joystick adapter, without having to buy one.

 

The best was yet to come though, when a friend suggested I buy a cheap broken Atari 2600 to house it in, to give the impression that it was using the actual hardware. My brain then took this one step further, and decided that it already has all the ports and switches necessary that I could utilise to make a case for the Pi, with just a ribbon cable to interface it to the console (made from an old floppy drive cable), and then run the audio and video out of the case as the original hardware did.

 

So after some quick soldering, and tinkering with Linux, I now have an Atari 2600, with a ribbon cable umbilical cord that I can quickly hook any Raspberry Pi to. The power switch, obviously, turns it on. Within a few seconds it passes the initial Linux bootloader, and displays the RetroGaming RoundUp Presents CGE Adventures logo, whilst continuing to boot in the background. After that you are briefly shown the Linux command prompt (complete with ASCII art RGRU logo) before Stella automatically boots up into the CGEA ROM, and you are off and running. In total this takes just under 20 seconds, but with the nice splash screens it seems a lot shorter.

 

Once in game the joystick functions as you would expect, and the original game reset switch on the console sends the right signal to Stella to simulate a hardware reset.

 

So now we have a very nice Atari 2600 capable of playing the development builds of CGEA.

 

The postponement of CGEA however has now rendered this project a little redundant, although having an extra ‘station’ that punters can play the game on probably won’t hurt.

 

Fortunately though, I had thought about what I was going to do with the hardware after the show, and a quick change of a script file alters it from booting CGEA, to simply booting Stella into a big list of ROMS. From here the joystick navigates the list, and the consoles game select switch runs the selected ROM. Pressing this switch again in game returns to the ROM list, and Voila! I now have a nice reliable system to play all my Atari 2600 games on, and can sell UK Mike my 7800 at a high price ;-)

 

And when I get bored of that it serves as an incredibly strong Raspberry Pi case, for my general tinkering, with the bonus that it has a decent hardware joystick interface if I ever find time to develop my own game for it.